A game about forced loneliness, made by TACStudios
1namespace UnityEngine.InputSystem.LowLevel
2{
3 /// <summary>
4 /// Interface to allow custom input devices to receive callbacks when the input system is updated.
5 /// </summary>
6 /// <remarks>
7 /// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the
8 /// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used
9 /// to implement custom state update logic for virtual input devices which track some state in the project.
10 /// </remarks>
11 public interface IInputUpdateCallbackReceiver
12 {
13 void OnUpdate();
14 }
15}