A game about forced loneliness, made by TACStudios
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1namespace UnityEngine.InputSystem.LowLevel 2{ 3 /// <summary> 4 /// Interface to allow custom input devices to receive callbacks when the input system is updated. 5 /// </summary> 6 /// <remarks> 7 /// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the 8 /// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used 9 /// to implement custom state update logic for virtual input devices which track some state in the project. 10 /// </remarks> 11 public interface IInputUpdateCallbackReceiver 12 { 13 void OnUpdate(); 14 } 15}