A game about forced loneliness, made by TACStudios
1using System.Runtime.InteropServices; 2using UnityEngine.InputSystem.Utilities; 3 4namespace UnityEngine.InputSystem.LowLevel 5{ 6 /// <summary> 7 /// Command to re-enable a device that has been disabled with <see cref="DisableDeviceCommand"/>. 8 /// </summary> 9 [StructLayout(LayoutKind.Explicit, Size = kSize)] 10 public struct EnableDeviceCommand : IInputDeviceCommandInfo 11 { 12 public static FourCC Type { get { return new FourCC('E', 'N', 'B', 'L'); } } 13 14 internal const int kSize = InputDeviceCommand.kBaseCommandSize; 15 16 [FieldOffset(0)] 17 public InputDeviceCommand baseCommand; 18 19 public FourCC typeStatic 20 { 21 get { return Type; } 22 } 23 24 public static EnableDeviceCommand Create() 25 { 26 return new EnableDeviceCommand 27 { 28 baseCommand = new InputDeviceCommand(Type, kSize) 29 }; 30 } 31 } 32}