A game about forced loneliness, made by TACStudios
1using UnityEngine.Scripting; 2 3namespace UnityEngine.InputSystem.Processors 4{ 5 /// <summary> 6 /// Scale a float value by a constant factor. 7 /// </summary> 8 /// <remarks> 9 /// This processor is registered (see <see cref="InputSystem.RegisterProcessor{T}"/>) under the name "scale". 10 /// 11 /// <example> 12 /// <code> 13 /// </code> 14 /// // Bind to left trigger on the gamepad such that its values are scaled by a factor of 2. 15 /// new InputAction(binding: "&lt;Gamepad&gt;/leftTrigger", processors: "scale(factor=2)"); 16 /// </example> 17 /// </remarks> 18 /// <seealso cref="ScaleVector2Processor"/> 19 /// <seealso cref="ScaleVector3Processor"/> 20 public class ScaleProcessor : InputProcessor<float> 21 { 22 /// <summary> 23 /// Scale factor to apply to incoming input values. Defaults to 1 (no scaling). 24 /// </summary> 25 [Tooltip("Scale factor to multiply incoming float values by.")] 26 public float factor = 1; 27 28 /// <summary> 29 /// Scale the given <paramref name="value"/> by <see cref="factor"/>. 30 /// </summary> 31 /// <param name="value">Input value.</param> 32 /// <param name="control">Ignored.</param> 33 /// <returns>Scaled value.</returns> 34 public override float Process(float value, InputControl control) 35 { 36 return value * factor; 37 } 38 39 /// <inheritdoc/> 40 public override string ToString() 41 { 42 return $"Scale(factor={factor})"; 43 } 44 } 45}