A game about forced loneliness, made by TACStudios
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1using System.ComponentModel; 2using UnityEngine.InputSystem.LowLevel; 3 4namespace UnityEngine.InputSystem.Processors 5{ 6 [DesignTimeVisible(false)] 7 internal class CompensateRotationProcessor : InputProcessor<Quaternion> 8 { 9 public override Quaternion Process(Quaternion value, InputControl control) 10 { 11 if (!InputSystem.settings.compensateForScreenOrientation) 12 return value; 13 14 const float kSqrtOfTwo = 1.4142135623731f; 15 var q = Quaternion.identity; 16 17 switch (InputRuntime.s_Instance.screenOrientation) 18 { 19 case ScreenOrientation.PortraitUpsideDown: q = new Quaternion(0.0f, 0.0f, 1.0f /*sin(pi/2)*/, 0.0f /*cos(pi/2)*/); break; 20 case ScreenOrientation.LandscapeLeft: q = new Quaternion(0.0f, 0.0f, kSqrtOfTwo * 0.5f /*sin(pi/4)*/, -kSqrtOfTwo * 0.5f /*cos(pi/4)*/); break; 21 case ScreenOrientation.LandscapeRight: q = new Quaternion(0.0f, 0.0f, -kSqrtOfTwo * 0.5f /*sin(3pi/4)*/, -kSqrtOfTwo * 0.5f /*cos(3pi/4)*/); break; 22 } 23 24 return value * q; 25 } 26 27 public override string ToString() 28 { 29 return "CompensateRotation()"; 30 } 31 32 public override CachingPolicy cachingPolicy => CachingPolicy.EvaluateOnEveryRead; 33 } 34}