A game about forced loneliness, made by TACStudios
1using UnityEngine.InputSystem.Layouts; 2using UnityEngine.InputSystem.LowLevel; 3 4////REVIEW: generalize this to AnyButton and add to more devices? 5 6namespace UnityEngine.InputSystem.Controls 7{ 8 /// <summary> 9 /// A control that simply checks the entire state it's been assigned 10 /// for whether there's any non-zero bytes. If there are, the control 11 /// returns 1.0; otherwise it returns 0.0. 12 /// </summary> 13 /// <remarks> 14 /// This control is used by <see cref="Keyboard.anyKey"/> to create a button 15 /// that is toggled on as long as any of the keys on the keyboard is pressed. 16 /// </remarks> 17 /// <seealso cref="Keyboard.anyKey"/> 18 [InputControlLayout(hideInUI = true)] 19 public class AnyKeyControl : ButtonControl 20 { 21 ////TODO: wasPressedThisFrame and wasReleasedThisFrame 22 23 /// <summary> 24 /// Default initialization. Sets state size to 1 bit and format to 25 /// <see cref="InputStateBlock.FormatBit"/>. 26 /// </summary> 27 public AnyKeyControl() 28 { 29 m_StateBlock.sizeInBits = 1; // Should be overridden by whoever uses the control. 30 m_StateBlock.format = InputStateBlock.FormatBit; 31 } 32 33 /// <inheritdoc /> 34 public override unsafe float ReadUnprocessedValueFromState(void* statePtr) 35 { 36 return this.CheckStateIsAtDefault(statePtr) ? 0.0f : 1.0f; 37 } 38 } 39}