A game about forced loneliness, made by TACStudios
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using UnityEngine.InputSystem;
4
5[assembly: AssemblyVersion(InputSystem.kAssemblyVersion)]
6[assembly: InternalsVisibleTo("Unity.InputSystem.TestFramework")]
7[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")]
8[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")]
9[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")]
10[assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")] // To avoid minor bump
11
12namespace UnityEngine.InputSystem
13{
14 public static partial class InputSystem
15 {
16 // Keep this in sync with "Packages/com.unity.inputsystem/package.json".
17 // NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include
18 // "-preview" suffixes here.
19 internal const string kAssemblyVersion = "1.11.2";
20 internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11";
21 }
22}