A game about forced loneliness, made by TACStudios
1using System.Reflection; 2using System.Runtime.CompilerServices; 3using UnityEngine.InputSystem; 4 5[assembly: AssemblyVersion(InputSystem.kAssemblyVersion)] 6[assembly: InternalsVisibleTo("Unity.InputSystem.TestFramework")] 7[assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")] 8[assembly: InternalsVisibleTo("Unity.InputSystem.Tests")] 9[assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")] 10[assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")] // To avoid minor bump 11 12namespace UnityEngine.InputSystem 13{ 14 public static partial class InputSystem 15 { 16 // Keep this in sync with "Packages/com.unity.inputsystem/package.json". 17 // NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include 18 // "-preview" suffixes here. 19 internal const string kAssemblyVersion = "1.11.2"; 20 internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11"; 21 } 22}