A game about forced loneliness, made by TACStudios
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1namespace UnityEngine.InputSystem 2{ 3 /// <summary> 4 /// Indicates what type of change related to an <see cref="InputAction">input action</see> occurred. 5 /// </summary> 6 /// <seealso cref="InputSystem.onActionChange"/> 7 public enum InputActionChange 8 { 9 /// <summary> 10 /// An individual action was enabled. 11 /// </summary> 12 /// <seealso cref="InputAction.Enable"/> 13 ActionEnabled, 14 15 /// <summary> 16 /// An individual action was disabled. 17 /// </summary> 18 /// <seealso cref="InputAction.Disable"/> 19 ActionDisabled, 20 21 /// <summary> 22 /// An <see cref="InputActionMap">action map</see> was enabled. 23 /// </summary> 24 /// <seealso cref="InputActionMap.Enable"/> 25 ActionMapEnabled, 26 27 /// <summary> 28 /// An <see cref="InputActionMap">action map</see> was disabled. 29 /// </summary> 30 /// <seealso cref="InputActionMap.Disable"/> 31 ActionMapDisabled, 32 33 /// <summary> 34 /// An <see cref="InputAction"/> was started. 35 /// </summary> 36 /// <seealso cref="InputAction.started"/> 37 /// <seealso cref="InputActionPhase.Started"/> 38 ActionStarted, 39 40 /// <summary> 41 /// An <see cref="InputAction"/> was performed. 42 /// </summary> 43 /// <seealso cref="InputAction.performed"/> 44 /// <seealso cref="InputActionPhase.Performed"/> 45 ActionPerformed, 46 47 /// <summary> 48 /// An <see cref="InputAction"/> was canceled. 49 /// </summary> 50 /// <seealso cref="InputAction.canceled"/> 51 /// <seealso cref="InputActionPhase.Canceled"/> 52 ActionCanceled, 53 54 /// <summary> 55 /// Bindings on an action or set of actions are about to be re-resolved. This is called while <see cref="InputAction.controls"/> 56 /// for actions are still untouched and thus still reflect the old binding state of each action. 57 /// </summary> 58 /// <seealso cref="InputAction.controls"/> 59 BoundControlsAboutToChange, 60 61 /// <summary> 62 /// Bindings on an action or set of actions have been resolved. This is called after <see cref="InputAction.controls"/> 63 /// have been updated. 64 /// </summary> 65 /// <seealso cref="InputAction.controls"/> 66 BoundControlsChanged, 67 } 68}