A game about forced loneliness, made by TACStudios
1using System; 2 3namespace Microsoft.Unity.VisualStudio.Editor 4{ 5 internal class ProjectProperties 6 { 7 public string ProjectGuid { get; set; } = string.Empty; 8 public string LangVersion { get; set; } = "latest"; 9 public string AssemblyName { get; set; } = string.Empty; 10 public string RootNamespace { get; set; } = string.Empty; 11 public string OutputPath { get; set; } = string.Empty; 12 13 // Analyzers 14 public string[] Analyzers { get; set; } = Array.Empty<string>(); 15 public string RulesetPath { get; set; } = string.Empty; 16 public string AnalyzerConfigPath { get; set; } = string.Empty; 17 // Source generators 18 public string[] AdditionalFilePaths { get; set; } = Array.Empty<string>(); 19 20 // RSP alterable 21 public string[] Defines { get; set; } = Array.Empty<string>(); 22 public bool Unsafe { get; set; } = false; 23 24 // VSTU Flavouring 25 public string FlavoringProjectType { get; set; } = string.Empty; 26 public string FlavoringBuildTarget { get; set; } = string.Empty; 27 public string FlavoringUnityVersion { get; set; } = string.Empty; 28 public string FlavoringPackageVersion { get; set; } = string.Empty; 29 } 30}