A game about forced loneliness, made by TACStudios
1using System.Runtime.CompilerServices;
2
3[assembly: InternalsVisibleTo("Unity.Burst.Tests")]
4[assembly: InternalsVisibleTo("Unity.Collections.BurstCompatibilityTestCodeGen")]
5[assembly: InternalsVisibleTo("Unity.Collections.Tests")]
6[assembly: InternalsVisibleTo("Unity.Collections.CodeGen")]
7[assembly: InternalsVisibleTo("Unity.Collections.Editor")]
8[assembly: InternalsVisibleTo("Unity.Collections.PerformanceTests")]
9[assembly: InternalsVisibleTo("Unity.Entities")]
10[assembly: InternalsVisibleTo("Unity.Entities.CodeGen")]
11[assembly: InternalsVisibleTo("Unity.Entities.Tests")]
12[assembly: InternalsVisibleTo("Unity.Entities.Editor")]
13[assembly: InternalsVisibleTo("Unity.Entities.Editor.Tests")]
14[assembly: InternalsVisibleTo("Unity.Entities.Graphics")]
15[assembly: InternalsVisibleTo("Unity.Entities.Hybrid")]
16[assembly: InternalsVisibleTo("Unity.Runtime")]
17[assembly: InternalsVisibleTo("Unity.Runtime.Tests")]
18[assembly: InternalsVisibleTo("Unity.Runtime.IO.Tests")]
19[assembly: InternalsVisibleTo("Unity.Runtime.UnityInstance")]
20[assembly: InternalsVisibleTo("Unity.Scenes")]
21[assembly: InternalsVisibleTo("Unity.Scenes.Editor")]
22[assembly: InternalsVisibleTo("Samples.GridPath.Tests")]
23[assembly: InternalsVisibleTo("Unity.Entities.PerformanceTests")]