A game about forced loneliness, made by TACStudios
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1using System; 2using System.Collections.Generic; 3using NUnit.Framework; 4using Unity.Collections; 5using Unity.PerformanceTesting; 6 7namespace Unity.Collections.PerformanceTests 8{ 9 internal class NativeSlicePerformanceTests 10 { 11 [Test, Performance] 12 [Category("Performance")] 13 public void NativeSlice_Performance_CopyTo() 14 { 15 const int numElements = 16 << 10; 16 17 NativeArray<int> array = new NativeArray<int>(numElements, Allocator.Persistent); 18 var slice = new NativeSlice<int>(array, 0, numElements); 19 20 var copyToArray = new int[numElements]; 21 22 Measure.Method(() => 23 { 24 slice.CopyTo(copyToArray); 25 }) 26 .WarmupCount(100) 27 .MeasurementCount(1000) 28 .Run(); 29 30 array.Dispose(); 31 } 32 33 [Test, Performance] 34 [Category("Performance")] 35 public void NativeSlice_Performance_CopyFrom() 36 { 37 const int numElements = 16 << 10; 38 39 NativeArray<int> array = new NativeArray<int>(numElements, Allocator.Persistent); 40 var slice = new NativeSlice<int>(array, 0, numElements); 41 42 var copyToArray = new int[numElements]; 43 44 Measure.Method(() => 45 { 46 slice.CopyFrom(copyToArray); 47 }) 48 .WarmupCount(100) 49 .MeasurementCount(1000) 50 .Run(); 51 52 array.Dispose(); 53 } 54 } 55}