A game about forced loneliness, made by TACStudios
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1using System; 2using System.Collections.Generic; 3using System.ComponentModel; 4using Unity.Plastic.Newtonsoft.Json; 5 6namespace Unity.PlasticSCM.Editor.WebApi 7{ 8 // Internal usage. This isn't a public API. 9 [EditorBrowsable(EditorBrowsableState.Never)] 10 public class SubscriptionDetailsResponse 11 { 12 // Internal usage. This isn't a public API. 13 [EditorBrowsable(EditorBrowsableState.Never)] 14 [JsonProperty("createdAt")] 15 public DateTime CreatedAt { get; set; } 16 17 // Internal usage. This isn't a public API. 18 [EditorBrowsable(EditorBrowsableState.Never)] 19 [JsonProperty("subscriptionType")] 20 public string ProductType { get; set; } 21 22 // Internal usage. This isn't a public API. 23 [EditorBrowsable(EditorBrowsableState.Never)] 24 [JsonProperty("subscriptionSource")] 25 public string OrderSource { get; set; } 26 27 // Internal usage. This isn't a public API. 28 [EditorBrowsable(EditorBrowsableState.Never)] 29 [JsonProperty("genesisOrgId")] 30 public string GenesisOrgId { get; set; } 31 32 // Internal usage. This isn't a public API. 33 [EditorBrowsable(EditorBrowsableState.Never)] 34 [JsonProperty("plasticOrganizationName")] 35 public string OrganizationName { get; set; } 36 37 // Internal usage. This isn't a public API. 38 [EditorBrowsable(EditorBrowsableState.Never)] 39 [JsonProperty("readonlyStatus")] 40 public string ReadonlyStatus { get; set; } 41 42 // Internal usage. This isn't a public API. 43 [EditorBrowsable(EditorBrowsableState.Never)] 44 [JsonProperty("isAdmin")] 45 public bool IsAdmin { get; set; } 46 47 // Internal usage. This isn't a public API. 48 [EditorBrowsable(EditorBrowsableState.Never)] 49 [JsonProperty("isOwner")] 50 public bool IsOwner { get; set; } 51 52 // Internal usage. This isn't a public API. 53 [EditorBrowsable(EditorBrowsableState.Never)] 54 [JsonProperty("extraData")] 55 public Dictionary<string, object> ExtraData { get; set; } 56 } 57}