A game about forced loneliness, made by TACStudios
1using System.ComponentModel; 2using Unity.Plastic.Newtonsoft.Json; 3 4// Warning: keep in sync with src/client/clientcommon/webapi/responses/ErrorResponse.cs 5// This copy preserves the old namespace that is part of the public API of the package. 6namespace PlasticGui.WebApi.Responses 7{ 8 // Internal usage. This isn't a public API. 9 [EditorBrowsable(EditorBrowsableState.Never)] 10 public class ErrorResponse 11 { 12 // Internal usage. This isn't a public API. 13 [EditorBrowsable(EditorBrowsableState.Never)] 14 [JsonProperty("error")] 15 public ErrorFields Error { get; set; } 16 17 // Internal usage. This isn't a public API. 18 [EditorBrowsable(EditorBrowsableState.Never)] 19 public class ErrorFields 20 { 21 // Internal usage. This isn't a public API. 22 [EditorBrowsable(EditorBrowsableState.Never)] 23 public string ErrorCode { get; set; } 24 25 // Internal usage. This isn't a public API. 26 [EditorBrowsable(EditorBrowsableState.Never)] 27 public string Message { get; set; } 28 } 29 } 30}