A game about forced loneliness, made by TACStudios
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1using System.ComponentModel; 2using Unity.Plastic.Newtonsoft.Json; 3 4using PlasticGui.WebApi.Responses; 5 6namespace Unity.PlasticSCM.Editor.WebApi 7{ 8 /// <summary> 9 /// Response to current user admin check request. 10 /// Internal usage. This isn't a public API. 11 /// </summary> 12 public class CurrentUserAdminCheckResponse 13 { 14 /// <summary> 15 /// Error caused by the request. 16 /// </summary> 17 [EditorBrowsable(EditorBrowsableState.Never)] 18 [JsonProperty("error")] 19 public ErrorResponse.ErrorFields Error { get; set; } 20 21 // Internal usage. This isn't a public API. 22 [EditorBrowsable(EditorBrowsableState.Never)] 23 [JsonProperty("isCurrentUserAdmin")] 24 public bool IsCurrentUserAdmin { get; set; } 25 26 // Internal usage. This isn't a public API. 27 [EditorBrowsable(EditorBrowsableState.Never)] 28 [JsonProperty("organizationName")] 29 public string OrganizationName { get; set; } 30 } 31}