A game about forced loneliness, made by TACStudios
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1using System.IO; 2using Codice.Client.Common; 3using Codice.Utils; 4 5namespace Unity.PlasticSCM.Editor.Views.Welcome 6{ 7 class MacOSConfigWorkaround 8 { 9 /* In macOS there is no way to pass a parameter 10 * to the PKG installer to avoid launching 11 * Plastic at the end of the installation process. 12 13 * As a workaround, we can create an empty client.conf in 14 * the user config folder. This way the installer skips 15 * launching Plastic at the end of the installation process. 16 17 * see /01plastic/install/mac/macplastic/Scripts/postinstall 18 19 * Then, we delete the client.conf file if we created it */ 20 21 internal void CreateClientConfigIfNeeded() 22 { 23 if (!PlatformIdentifier.IsMac()) 24 return; 25 26 string clientConfFile = ConfigFileLocation.GetConfigFilePath( 27 ClientConfig.CLIENT_CONFIG_FILE_NAME); 28 29 if (File.Exists(clientConfFile)) 30 return; 31 32 File.Create(clientConfFile).Close(); 33 mClientConfigCreated = true; 34 } 35 36 internal void DeleteClientConfigIfNeeded() 37 { 38 if (!mClientConfigCreated) 39 return; 40 41 string clientConfFile = ConfigFileLocation.GetConfigFilePath( 42 ClientConfig.CLIENT_CONFIG_FILE_NAME); 43 44 File.Delete(clientConfFile); 45 } 46 47 bool mClientConfigCreated; 48 } 49}