A game about forced loneliness, made by TACStudios
1using UnityEditor.IMGUI.Controls;
2
3using PlasticGui;
4using PlasticGui.WorkspaceWindow.PendingChanges;
5
6namespace Unity.PlasticSCM.Editor.Views.PendingChanges
7{
8 internal class ChangeTreeViewItem : TreeViewItem
9 {
10 internal PendingChangeInfo ChangeInfo { get; private set; }
11
12 internal ChangeTreeViewItem(int id, PendingChangeInfo change, int depth)
13 : base(id, depth)
14 {
15 ChangeInfo = change;
16
17 displayName = change.GetColumnText(PlasticLocalization.GetString(
18 PlasticLocalization.Name.ItemColumn));
19 }
20 }
21}