A game about forced loneliness, made by TACStudios
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1using UnityEditor; 2using UnityEngine; 3 4using Codice.Client.Common; 5using PlasticGui; 6using PlasticGui.WorkspaceWindow.Merge; 7using Unity.PlasticSCM.Editor.UI; 8 9namespace Unity.PlasticSCM.Editor.Views.Merge 10{ 11 internal static class DrawMergeOverview 12 { 13 internal static void For( 14 int directoryConflictCount, 15 int fileConflictCount, 16 MergeViewTexts.ChangesToApplySummary changesSummary) 17 { 18 DrawItem( 19 Images.GetConflictedIcon(), 20 PlasticLocalization.Name.DirectoryConflictsTitleSingular, 21 PlasticLocalization.Name.DirectoryConflictsTitlePlural, 22 directoryConflictCount, 23 0, 24 false); 25 26 DrawItem( 27 Images.GetConflictedIcon(), 28 PlasticLocalization.Name.FileConflictsTitleSingular, 29 PlasticLocalization.Name.FileConflictsTitlePlural, 30 fileConflictCount, 31 0, 32 false); 33 34 DrawItem( 35 Images.GetOutOfSyncIcon(), 36 PlasticLocalization.Name.MergeChangesMadeInSourceOfMergeOverviewSingular, 37 PlasticLocalization.Name.MergeChangesMadeInSourceOfMergeOverviewPlural, 38 changesSummary.FilesToModify, 39 changesSummary.SizeToModify, 40 true); 41 42 DrawItem( 43 Images.GetAddedLocalIcon(), 44 PlasticLocalization.Name.MergeNewItemsToDownloadOverviewSingular, 45 PlasticLocalization.Name.MergeNewItemsToDownloadOverviewPlural, 46 changesSummary.FilesToAdd, 47 changesSummary.SizeToAdd, 48 true); 49 50 DrawItem( 51 Images.GetDeletedRemoteIcon(), 52 PlasticLocalization.Name.MergeDeletesToApplyOverviewSingular, 53 PlasticLocalization.Name.MergeDeletesToApplyOverviewPlural, 54 changesSummary.FilesToDelete, 55 changesSummary.SizeToDelete, 56 true); 57 } 58 59 static void DrawItem( 60 Texture2D icon, 61 PlasticLocalization.Name singularLabel, 62 PlasticLocalization.Name pluralLabel, 63 int count, 64 long size, 65 bool showSize) 66 { 67 if (count == 0) 68 return; 69 70 EditorGUILayout.BeginHorizontal(); 71 72 GUIContent iconContent = new GUIContent(icon); 73 GUILayout.Label(iconContent, GUILayout.Width(20f), GUILayout.Height(20f)); 74 75 string label = PlasticLocalization.GetString(count > 1 ? pluralLabel : singularLabel); 76 if (showSize) 77 label = string.Format(label, count, SizeConverter.ConvertToSizeString(size)); 78 else 79 label = string.Format(label, count); 80 81 GUIContent content = new GUIContent(label); 82 GUILayout.Label(content, UnityStyles.MergeTab.InfoLabel); 83 84 GUILayout.Space(5); 85 86 EditorGUILayout.EndHorizontal(); 87 } 88 } 89}