A game about forced loneliness, made by TACStudios
1using Codice.Client.BaseCommands.Merge; 2using PlasticGui.WorkspaceWindow.Merge; 3 4namespace Unity.PlasticSCM.Editor.Views.Merge.Developer 5{ 6 internal static class IsSolved 7 { 8 internal static bool Conflict( 9 MergeChangeInfo changeInfo, 10 MergeChangeInfo metaChangeInfo, 11 MergeSolvedFileConflicts solvedFileConflicts) 12 { 13 if (IsDirectoryConflict(changeInfo)) 14 { 15 if (metaChangeInfo == null) 16 return IsDirectoryConflictResolved(changeInfo); 17 18 return IsDirectoryConflictResolved(changeInfo) && 19 IsDirectoryConflictResolved(metaChangeInfo); 20 } 21 22 if (metaChangeInfo == null) 23 { 24 return IsFileConflictResolved( 25 changeInfo, solvedFileConflicts); 26 } 27 28 return IsFileConflictResolved(changeInfo, solvedFileConflicts) && 29 IsFileConflictResolved(metaChangeInfo, solvedFileConflicts); 30 } 31 32 static bool IsFileConflictResolved( 33 MergeChangeInfo changeInfo, 34 MergeSolvedFileConflicts solvedFileConflicts) 35 { 36 if (solvedFileConflicts == null) 37 return false; 38 39 return solvedFileConflicts.IsResolved( 40 changeInfo.GetMount().Id, 41 changeInfo.GetRevision().ItemId); 42 } 43 44 static bool IsDirectoryConflictResolved(MergeChangeInfo changeInfo) 45 { 46 return changeInfo.DirectoryConflict.IsResolved(); 47 } 48 49 static bool IsDirectoryConflict(MergeChangeInfo changeInfo) 50 { 51 return (changeInfo.DirectoryConflict != null); 52 } 53 } 54}