A game about forced loneliness, made by TACStudios
1using System.Collections.Generic;
2
3using PlasticGui.WorkspaceWindow.Diff;
4
5namespace Unity.PlasticSCM.Editor.Views.Diff
6{
7 internal static class DiffSelection
8 {
9 internal static List<ClientDiffInfo> GetSelectedDiffs(
10 DiffTreeView treeView)
11 {
12 return treeView.GetSelectedDiffs(true);
13 }
14
15 internal static List<ClientDiffInfo> GetSelectedDiffsWithoutMeta(
16 DiffTreeView treeView)
17 {
18 return treeView.GetSelectedDiffs(false);
19 }
20
21 internal static ClientDiffInfo GetSelectedDiff(
22 DiffTreeView treeView)
23 {
24 if (!treeView.HasSelection())
25 return null;
26
27 return treeView.GetSelectedDiffs(false)[0];
28 }
29 }
30}