A game about forced loneliness, made by TACStudios
1using UnityEditor.IMGUI.Controls;
2
3using PlasticGui.WorkspaceWindow.Diff;
4
5namespace Unity.PlasticSCM.Editor.Views.Diff
6{
7 internal class ClientDiffTreeViewItem : TreeViewItem
8 {
9 internal ClientDiffInfo Difference { get; private set; }
10
11 internal ClientDiffTreeViewItem(
12 int id, int depth, ClientDiffInfo diff)
13 : base(id, depth)
14 {
15 Difference = diff;
16
17 displayName = diff.PathString;
18 }
19 }
20}