A game about forced loneliness, made by TACStudios
1using System.Collections; 2 3using Codice.CM.Common; 4 5namespace Unity.PlasticSCM.Editor.Views.CreateWorkspace 6{ 7 internal static class ValidRepositoryName 8 { 9 internal static string Get(string repositoryName, IList repositories) 10 { 11 string validRepositoryName = GetValidRepositoryName(repositoryName); 12 string result = validRepositoryName; 13 14 int i = 2; 15 16 while (RepositoryExists(result, repositories)) 17 { 18 result = validRepositoryName + "_" + i.ToString(); 19 i++; 20 } 21 22 return result; 23 } 24 25 static bool RepositoryExists(string repositoryName, IList repositories) 26 { 27 if (repositories == null) 28 return false; 29 30 foreach (RepositoryInfo repInfo in repositories) 31 { 32 if (repInfo.Name.Equals(repositoryName)) 33 return true; 34 } 35 36 return false; 37 } 38 39 static string GetValidRepositoryName(string newRepository) 40 { 41 string result = newRepository.Replace(SUBMODULE_SEPARATOR, '-'); 42 result = result.Replace(PIPE_CHARACTER, '-'); 43 return result; 44 } 45 46 const char SUBMODULE_SEPARATOR = '/'; 47 const char PIPE_CHARACTER = '|'; 48 } 49}