A game about forced loneliness, made by TACStudios
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1using System.Collections.Generic; 2 3using Codice.CM.Common; 4using Unity.PlasticSCM.Editor.UI.Tree; 5 6namespace Unity.PlasticSCM.Editor.Views.Changesets 7{ 8 internal static class ChangesetsSelection 9 { 10 internal static void SelectChangesets( 11 ChangesetsListView listView, 12 List<RepObjectInfo> csetsToSelect, 13 int defaultRow) 14 { 15 if (csetsToSelect == null || csetsToSelect.Count == 0) 16 { 17 TableViewOperations.SelectFirstRow(listView); 18 return; 19 } 20 21 listView.SelectRepObjectInfos(csetsToSelect); 22 23 if (listView.HasSelection()) 24 return; 25 26 TableViewOperations.SelectDefaultRow(listView, defaultRow); 27 28 if (listView.HasSelection()) 29 return; 30 31 TableViewOperations.SelectFirstRow(listView); 32 } 33 34 internal static List<RepObjectInfo> GetSelectedRepObjectInfos( 35 ChangesetsListView listView) 36 { 37 return listView.GetSelectedRepObjectInfos(); 38 } 39 40 internal static int GetSelectedChangesetsCount( 41 ChangesetsListView listView) 42 { 43 return listView.GetSelection().Count; 44 } 45 46 internal static ChangesetExtendedInfo GetSelectedChangeset( 47 ChangesetsListView listView) 48 { 49 List<RepObjectInfo> selectedRepObjectsInfos = listView.GetSelectedRepObjectInfos(); 50 51 if (selectedRepObjectsInfos.Count == 0) 52 return null; 53 54 return (ChangesetExtendedInfo)selectedRepObjectsInfos[0]; 55 } 56 57 internal static RepositorySpec GetSelectedRepository( 58 ChangesetsListView listView) 59 { 60 List<RepositorySpec> selectedRepositories = listView.GetSelectedRepositories(); 61 62 if (selectedRepositories.Count == 0) 63 return null; 64 65 return selectedRepositories[0]; 66 } 67 } 68}