1using UnityEngine; 2 3namespace Unity.PlasticSCM.Editor.UI 4{ 5 internal static class ScreenResolution 6 { 7 internal static string Get() 8 { 9 return string.Format("{0}x{1}", 10 Screen.currentResolution.width, 11 Screen.currentResolution.height); 12 } 13 } 14}