A game about forced loneliness, made by TACStudios
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1using Codice.Utils; 2using PlasticGui; 3 4namespace Unity.PlasticSCM.Editor.UI 5{ 6 internal static class GetPlasticShortcut 7 { 8 internal static string ForOpen() 9 { 10 return PlasticLocalization.GetString( 11 PlasticLocalization.Name.UnityOpenShortcut); 12 } 13 14 internal static string ForDelete() 15 { 16 if (PlatformIdentifier.IsWindows()) 17 return PlasticLocalization.GetString( 18 PlasticLocalization.Name.UnityDeleteShortcutForWindows); 19 20 if (PlatformIdentifier.IsMac()) 21 return PlasticLocalization.GetString( 22 PlasticLocalization.Name.UnityDeleteShortcutForMacOS); 23 24 return string.Empty; 25 } 26 27 internal static string ForDiff() 28 { 29 return PlasticLocalization.GetString( 30 PlasticLocalization.Name.UnityDiffShortcut); 31 } 32 33 internal static string ForAssetDiff() 34 { 35 return PlasticLocalization.GetString( 36 PlasticLocalization.Name.UnityAssetDiffShortcut); 37 } 38 39 internal static string ForHistory() 40 { 41 if (PlatformIdentifier.IsWindows()) 42 return PlasticLocalization.GetString( 43 PlasticLocalization.Name.UnityHistoryShortcutForWindows); 44 45 if (PlatformIdentifier.IsMac()) 46 return PlasticLocalization.GetString( 47 PlasticLocalization.Name.UnityHistoryShortcutForMacOS); 48 49 return string.Empty; 50 } 51 52 internal static string ForMerge() 53 { 54 if (PlatformIdentifier.IsWindows()) 55 return PlasticLocalization.GetString( 56 PlasticLocalization.Name.UnityMergeShortcutForWindows); 57 58 if (PlatformIdentifier.IsMac()) 59 return PlasticLocalization.GetString( 60 PlasticLocalization.Name.UnityMergeShortcutForMacOS); 61 62 return string.Empty; 63 } 64 65 internal static string ForHideUnhide() 66 { 67 if (PlatformIdentifier.IsWindows()) 68 return PlasticLocalization.GetString( 69 PlasticLocalization.Name.UnityHideUnhideShortcutForWindows); 70 71 if (PlatformIdentifier.IsMac()) 72 return PlasticLocalization.GetString( 73 PlasticLocalization.Name.UnityHideUnhideShortcutForMacOS); 74 75 return string.Empty; 76 } 77 78 } 79}