A game about forced loneliness, made by TACStudios
at master 29 lines 779 B view raw
1using System; 2using System.Threading; 3 4namespace Unity.PlasticSCM.Editor.UI 5{ 6 internal static class EditorDispatcher 7 { 8 internal static void InitializeMainThreadIdAndContext( 9 int mainThreadId, 10 SynchronizationContext mainUnitySyncContext) 11 { 12 mMainThreadId = mainThreadId; 13 mMainUnitySyncContext = mainUnitySyncContext; 14 } 15 16 internal static bool IsOnMainThread 17 { 18 get { return Thread.CurrentThread.ManagedThreadId == mMainThreadId; } 19 } 20 21 internal static void Dispatch(Action task) 22 { 23 mMainUnitySyncContext.Post(_ => task(), null); 24 } 25 26 static SynchronizationContext mMainUnitySyncContext; 27 static int mMainThreadId; 28 } 29}