A game about forced loneliness, made by TACStudios
1using UnityEditor; 2 3namespace Unity.PlasticSCM.Editor.UI 4{ 5 internal static class BoolSetting 6 { 7 internal static bool Load( 8 string boolSettingName, 9 bool defaultValue) 10 { 11 return EditorPrefs.GetBool( 12 GetSettingKey(boolSettingName), 13 defaultValue); 14 } 15 16 internal static void Save( 17 bool value, 18 string boolSettingName) 19 { 20 EditorPrefs.SetBool( 21 GetSettingKey(boolSettingName), value); 22 } 23 24 internal static void Clear( 25 string boolSettingName) 26 { 27 EditorPrefs.DeleteKey( 28 GetSettingKey(boolSettingName)); 29 } 30 31 static string GetSettingKey(string boolSettingName) 32 { 33 return string.Format( 34 boolSettingName, PlayerSettings.productGUID); 35 } 36 } 37}