A game about forced loneliness, made by TACStudios
1using System.IO; 2using Codice.Client.Common; 3using Codice.CM.Common; 4using PlasticGui; 5 6namespace Unity.PlasticSCM.Editor 7{ 8 internal static class FindWorkspace 9 { 10 internal static bool HasWorkspace(string path) 11 { 12 string wkPath = PathForApplicationPath(path); 13 14 return !string.IsNullOrEmpty(wkPath); 15 } 16 17 internal static string PathForApplicationPath(string path) 18 { 19 return FindWorkspacePath(path, ClientConfig.Get().GetWkConfigDir()); 20 } 21 22 internal static WorkspaceInfo InfoForApplicationPath(string path, IPlasticAPI plasticApi) 23 { 24 string wkPath = PathForApplicationPath(path); 25 26 if (string.IsNullOrEmpty(wkPath)) 27 return null; 28 29 return plasticApi.GetWorkspaceFromPath(wkPath); 30 } 31 32 static string FindWorkspacePath(string path, string wkConfigDir) 33 { 34 while (!string.IsNullOrEmpty(path)) 35 { 36 if (Directory.Exists(Path.Combine(path, wkConfigDir))) 37 return path; 38 39 path = Path.GetDirectoryName(path); 40 } 41 42 return null; 43 } 44 } 45}