A game about forced loneliness, made by TACStudios
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1using System; 2 3using Codice.Client.BaseCommands; 4using Codice.Client.Commands; 5using PlasticGui.WorkspaceWindow; 6using PlasticGui.WorkspaceWindow.Update; 7 8namespace Unity.PlasticSCM.Editor.Developer 9{ 10 internal class UpdateProgress 11 { 12 internal UpdateProgress( 13 UpdateNotifier notifier, string wkPath, string title, 14 WorkspaceWindow workspaceWindow) 15 { 16 mNotifier = notifier; 17 mWkPath = wkPath; 18 mWorkspaceWindow = workspaceWindow; 19 20 mProgressData = new BuildProgressSpeedAndRemainingTime.ProgressData(DateTime.Now); 21 22 mWorkspaceWindow.Progress.ProgressHeader = title; 23 mWorkspaceWindow.Progress.CanCancelProgress = false; 24 } 25 26 internal void OnUpdateProgress() 27 { 28 var progress = mWorkspaceWindow.Progress; 29 30 progress.ProgressHeader = UpdateProgressRender.FixNotificationPath( 31 mWkPath, mNotifier.GetNotificationMessage()); 32 33 UpdateOperationStatus status = mNotifier.GetUpdateStatus(); 34 35 progress.TotalProgressMessage = UpdateProgressRender.GetProgressString( 36 status, mProgressData); 37 38 progress.TotalProgressPercent = GetProgressBarPercent.ForTransfer( 39 status.UpdatedSize, status.TotalSize) / 100f; 40 } 41 42 readonly BuildProgressSpeedAndRemainingTime.ProgressData mProgressData; 43 readonly WorkspaceWindow mWorkspaceWindow; 44 readonly string mWkPath; 45 readonly UpdateNotifier mNotifier; 46 } 47}