A game about forced loneliness, made by TACStudios
1using PlasticGui.WorkspaceWindow;
2
3namespace Unity.PlasticSCM.Editor.Developer
4{
5 internal class GenericProgress
6 {
7 internal GenericProgress(WorkspaceWindow workspaceWindow)
8 {
9 mWorkspaceWindow = workspaceWindow;
10 mWorkspaceWindow.Progress.CanCancelProgress = false;
11 }
12
13 internal void RefreshProgress(ProgressData progressData)
14 {
15 var progress = mWorkspaceWindow.Progress;
16
17 progress.ProgressHeader = progressData.Status;
18 progress.TotalProgressMessage = progressData.Details;
19 progress.TotalProgressPercent = progressData.ProgressValue / 100f;
20 }
21
22 WorkspaceWindow mWorkspaceWindow;
23 }
24}