A game about forced loneliness, made by TACStudios
at master 24 lines 720 B view raw
1using PlasticGui.WorkspaceWindow; 2 3namespace Unity.PlasticSCM.Editor.Developer 4{ 5 internal class GenericProgress 6 { 7 internal GenericProgress(WorkspaceWindow workspaceWindow) 8 { 9 mWorkspaceWindow = workspaceWindow; 10 mWorkspaceWindow.Progress.CanCancelProgress = false; 11 } 12 13 internal void RefreshProgress(ProgressData progressData) 14 { 15 var progress = mWorkspaceWindow.Progress; 16 17 progress.ProgressHeader = progressData.Status; 18 progress.TotalProgressMessage = progressData.Details; 19 progress.TotalProgressPercent = progressData.ProgressValue / 100f; 20 } 21 22 WorkspaceWindow mWorkspaceWindow; 23 } 24}