A game about forced loneliness, made by TACStudios
1using Codice.Client.Common; 2using Codice.Client.Common.Servers; 3using Codice.CM.Common; 4using Codice.Utils; 5using PlasticGui; 6using PlasticGui.Configuration.TeamEdition; 7using PlasticGui.WorkspaceWindow.Home; 8 9namespace Unity.PlasticSCM.Editor.Configuration 10{ 11 internal static class ClientConfiguration 12 { 13 internal static void Save( 14 string server, 15 SEIDWorkingMode workingMode, 16 string user, 17 string accessToken 18 ) 19 { 20 SetupUnityEditionToken.CreateCloudEditionTokenIfNeeded(); 21 22 // We observed that UserAccounts.SaveAccount skips the client.conf update when there is auth info saved. 23 // However, we want to make sure the configuration is always updated, so we add the skipped saving. 24 if (ClientConfig.HasAuthInfoConfigured()) 25 { 26 ConfigurationActions.SaveClientConfig( 27 server, 28 workingMode, 29 user, 30 accessToken, 31 null); 32 } 33 34 // This creates the client.conf if needed but doesn't overwrite it if it exists already, 35 // and it also updates the profiles.conf and tokens.conf with the new AccessToken 36 UserAccounts.SaveAccount( 37 server, 38 user, 39 accessToken, 40 workingMode, 41 null, 42 null, 43 null); 44 45 SaveDefaultCloudServer(server); 46 } 47 48 // Save the Default Server in the config files of all clients, so they are already configured. 49 // Avoids having the Desktop application asking the user again later. 50 static void SaveDefaultCloudServer(string cloudServer) 51 { 52 SaveCloudServer.ToPlasticGuiConfig(cloudServer); 53 SaveCloudServer.ToPlasticGuiConfigFile( 54 cloudServer, GetPlasticConfigFileToSaveOrganization()); 55 SaveCloudServer.ToPlasticGuiConfigFile( 56 cloudServer, GetGluonConfigFileToSaveOrganization()); 57 58 KnownServers.ServersFromCloud.InitializeForWindows( 59 PlasticGuiConfig.Get().Configuration.DefaultCloudServer); 60 } 61 62 static string GetPlasticConfigFileToSaveOrganization() 63 { 64 if (PlatformIdentifier.IsMac()) 65 { 66 return "macgui.conf"; 67 } 68 69 return "plasticgui.conf"; 70 } 71 72 static string GetGluonConfigFileToSaveOrganization() 73 { 74 if (PlatformIdentifier.IsMac()) 75 { 76 return "gluon.conf"; 77 } 78 79 return "gameui.conf"; 80 } 81 } 82}