A game about forced loneliness, made by TACStudios
1using Unity.PlasticSCM.Editor.AssetsOverlays.Cache;
2
3namespace Unity.PlasticSCM.Editor.AssetUtils.Processor
4{
5 internal static class AssetsProcessors
6 {
7 internal static void Enable(
8 string wkPath,
9 PlasticAssetsProcessor plasticAssetsProcessor,
10 IAssetStatusCache assetStatusCache)
11 {
12 AssetPostprocessor.Enable(wkPath, plasticAssetsProcessor);
13 AssetModificationProcessor.Enable(wkPath, assetStatusCache);
14 }
15
16 internal static void Disable()
17 {
18 AssetPostprocessor.Disable();
19 AssetModificationProcessor.Disable();
20 }
21 }
22}