A game about forced loneliness, made by TACStudios
at master 22 lines 657 B view raw
1using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; 2 3namespace Unity.PlasticSCM.Editor.AssetUtils.Processor 4{ 5 internal static class AssetsProcessors 6 { 7 internal static void Enable( 8 string wkPath, 9 PlasticAssetsProcessor plasticAssetsProcessor, 10 IAssetStatusCache assetStatusCache) 11 { 12 AssetPostprocessor.Enable(wkPath, plasticAssetsProcessor); 13 AssetModificationProcessor.Enable(wkPath, assetStatusCache); 14 } 15 16 internal static void Disable() 17 { 18 AssetPostprocessor.Disable(); 19 AssetModificationProcessor.Disable(); 20 } 21 } 22}