A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3
4using Codice.Utils;
5
6namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache
7{
8 internal static class BuildPathDictionary
9 {
10 internal static Dictionary<string, T> ForPlatform<T>()
11 {
12 if (PlatformIdentifier.IsWindows())
13 return new Dictionary<string, T>(
14 StringComparer.OrdinalIgnoreCase);
15
16 return new Dictionary<string, T>();
17 }
18 }
19}