A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3 4using Codice.Utils; 5 6namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache 7{ 8 internal static class BuildPathDictionary 9 { 10 internal static Dictionary<string, T> ForPlatform<T>() 11 { 12 if (PlatformIdentifier.IsWindows()) 13 return new Dictionary<string, T>( 14 StringComparer.OrdinalIgnoreCase); 15 16 return new Dictionary<string, T>(); 17 } 18 } 19}