A game about forced loneliness, made by TACStudios
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1using System.Collections.Generic; 2 3using UnityEditor; 4 5using Codice.CM.Common; 6using PlasticGui; 7using PlasticGui.WorkspaceWindow; 8using Unity.PlasticSCM.Editor.AssetsOverlays.Cache; 9using Unity.PlasticSCM.Editor.AssetUtils; 10 11namespace Unity.PlasticSCM.Editor.AssetMenu 12{ 13 internal class AssetCopyPathOperation : IAssetMenuCopyPathOperation 14 { 15 internal AssetCopyPathOperation( 16 WorkspaceInfo wkInfo, 17 IPlasticAPI plasticApi, 18 IAssetStatusCache assetStatusCache, 19 AssetVcsOperations.IAssetSelection assetSelection) 20 { 21 mWkInfo = wkInfo; 22 mPlasticAPI = plasticApi; 23 mAssetStatusCache = assetStatusCache; 24 mAssetSelection = assetSelection; 25 } 26 27 void IAssetMenuCopyPathOperation.CopyFilePath(bool relativePath) 28 { 29 List<string> selectedPaths = GetSelectedPaths.ForOperation( 30 mWkInfo, 31 mAssetSelection.GetSelectedAssets(), 32 mPlasticAPI, 33 mAssetStatusCache, 34 AssetMenuOperations.CopyFilePath, 35 includeMetaFiles: false); 36 37 EditorGUIUtility.systemCopyBuffer = GetFilePathList.FromSelectedPaths( 38 selectedPaths, 39 relativePath, 40 mWkInfo.ClientPath); 41 } 42 43 readonly WorkspaceInfo mWkInfo; 44 readonly IPlasticAPI mPlasticAPI; 45 readonly IAssetStatusCache mAssetStatusCache; 46 readonly AssetVcsOperations.IAssetSelection mAssetSelection; 47 } 48}