A game about forced loneliness, made by TACStudios
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1using System; 2 3namespace Unity.Burst.CompilerServices 4{ 5 /// <summary> 6 /// Skip zero-initialization of local variables. 7 /// </summary> 8 [AttributeUsage(AttributeTargets.Method)] 9 public class SkipLocalsInitAttribute : Attribute 10 { 11 } 12}