A game about forced loneliness, made by TACStudios
1using System;
2
3namespace Unity.Burst.CompilerServices
4{
5 /// <summary>
6 /// Can be used to specify that a warning produced by Burst for a given
7 /// method should be ignored.
8 /// </summary>
9 [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
10 public class IgnoreWarningAttribute : Attribute
11 {
12 /// <summary>
13 /// Ignore a single warning produced by Burst.
14 /// </summary>
15 /// <param name="warning">The warning to ignore.</param>
16 public IgnoreWarningAttribute(int warning) { }
17 }
18}