A game about forced loneliness, made by TACStudios
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1using System; 2 3namespace Unity.Burst.CompilerServices 4{ 5 /// <summary> 6 /// Can be used to specify that a warning produced by Burst for a given 7 /// method should be ignored. 8 /// </summary> 9 [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] 10 public class IgnoreWarningAttribute : Attribute 11 { 12 /// <summary> 13 /// Ignore a single warning produced by Burst. 14 /// </summary> 15 /// <param name="warning">The warning to ignore.</param> 16 public IgnoreWarningAttribute(int warning) { } 17 } 18}