A game about forced loneliness, made by TACStudios
1namespace Unity.Burst.CompilerServices 2{ 3 /// <summary> 4 /// Compile-time hint intrinsics. 5 /// </summary> 6 public static class Hint 7 { 8 /// <summary> 9 /// Hints to the compiler that the condition is likely to be true. 10 /// </summary> 11 /// <param name="condition">The boolean condition that is likely to be true.</param> 12 /// <returns>The condition.</returns> 13 public static bool Likely(bool condition) => condition; 14 15 /// <summary> 16 /// Hints to the compiler that the condition is unlikely to be true. 17 /// </summary> 18 /// <param name="condition">The boolean condition that is unlikely to be true.</param> 19 /// <returns>The condition.</returns> 20 public static bool Unlikely(bool condition) => condition; 21 22 /// <summary> 23 /// Hints to the compiler that the condition can be assumed to be true. 24 /// </summary> 25 /// <param name="condition">The boolean condition that can be assumed to be true.</param> 26 public static void Assume(bool condition) { } 27 } 28}