A game about forced loneliness, made by TACStudios
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1using System; 2 3namespace Unity.Burst.CompilerServices 4{ 5 /// <summary> 6 /// Can be used to specify that a parameter or return has a range assumption. 7 /// Assumptions feed directly into the optimizer and allow better codegen. 8 /// 9 /// Only usable on values of type scalar integer. 10 /// 11 /// The range is a closed interval [min..max] - EG. the attributed value 12 /// is greater-than-or-equal-to min and less-than-or-equal-to max. 13 /// </summary> 14 [AttributeUsage(AttributeTargets.ReturnValue | AttributeTargets.Parameter)] 15 public class AssumeRangeAttribute : Attribute 16 { 17 /// <summary> 18 /// Assume that an integer is in the signed closed interval [min..max]. 19 /// </summary> 20 /// <param name="min">The inclusive minimum value.</param> 21 /// <param name="max">The inclusive maximum value.</param> 22 public AssumeRangeAttribute(long min, long max) { } 23 24 /// <summary> 25 /// Assume that an integer is in the unsigned closed interval [min..max]. 26 /// </summary> 27 /// <param name="min">The inclusive minimum value.</param> 28 /// <param name="max">The inclusive maximum value.</param> 29 public AssumeRangeAttribute(ulong min, ulong max) { } 30 } 31}