A game about forced loneliness, made by TACStudios
1#if UNITY_2019_3_OR_NEWER
2namespace Unity.Burst
3{
4 /// <summary>
5 /// Represents the types of compiled code that are run on the current thread.
6 /// </summary>
7 public enum BurstExecutionEnvironment
8 {
9 /// <summary>
10 /// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/>
11 /// </summary>
12 Default=0,
13 /// <summary>
14 /// Override the specified float mode and run the non deterministic version
15 /// </summary>
16 NonDeterministic=0,
17 /// <summary>
18 /// Override the specified float mode and run the deterministic version
19 /// </summary>
20 Deterministic=1,
21 }
22
23}
24#endif