A game about forced loneliness, made by TACStudios
at master 9 lines 604 B view raw
1using System.Runtime.CompilerServices; 2 3// Some code in Unity.Entities.TypeManager 4// (https://github.cds.internal.unity3d.com/unity/dots/blob/d82f136abd45af8760235b885b63ecb50dcaf5f8/Packages/com.unity.entities/Unity.Entities/Types/TypeManager.cs#L426) 5// uses reflection to call a static Unity.Burst.Editor.BurstLoader.IsDebugging property, 6// to ensure that BurstLoader has been initialized. 7// It specifically looks in the Unity.Burst.Editor.dll assembly. 8// So we use type-forwarding to let it find the "real" BurstLoader. 9[assembly: TypeForwardedToAttribute(typeof(Unity.Burst.Editor.BurstLoader))]