A game about forced loneliness, made by TACStudios
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1using System; 2using UnityEngine.UIElements; 3 4namespace UnityEditor.Tilemaps 5{ 6 internal class TilePaletteDragHandler : MouseManipulator 7 { 8 private readonly Action m_DragUpdated; 9 private readonly Action m_DragPerformed; 10 11 public TilePaletteDragHandler(Action dragUpdated, Action dragPerformed) 12 { 13 m_DragUpdated = dragUpdated; 14 m_DragPerformed = dragPerformed; 15 activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse }); 16 } 17 18 protected override void RegisterCallbacksOnTarget() 19 { 20 target.RegisterCallback<DragUpdatedEvent>(OnDragUpdate); 21 target.RegisterCallback<DragPerformEvent>(OnDragPerformEvent); 22 } 23 24 protected override void UnregisterCallbacksFromTarget() 25 { 26 target.UnregisterCallback<DragUpdatedEvent>(OnDragUpdate); 27 target.UnregisterCallback<DragPerformEvent>(OnDragPerformEvent); 28 } 29 30 private void OnDragUpdate(DragUpdatedEvent evt) 31 { 32 m_DragUpdated?.Invoke(); 33 } 34 35 private void OnDragPerformEvent(DragPerformEvent evt) 36 { 37 m_DragPerformed?.Invoke(); 38 } 39 } 40}