A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4
5namespace UnityEditor.Tilemaps
6{
7 [Serializable]
8 internal struct DefaultTilemapEditorTool
9 {
10 public string fullTypeName;
11 [NonSerialized]
12 public Type tilemapEditorToolType;
13 [NonSerialized]
14 public TilemapEditorTool toolInstance;
15 }
16
17 internal class TilemapEditorToolPreferencesAsset : ScriptableObject
18 {
19 public List<DefaultTilemapEditorTool> m_UserDefaultTools;
20 }
21}