A game about forced loneliness, made by TACStudios
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1using System; 2using System.Collections.Generic; 3using UnityEngine; 4 5namespace UnityEditor.Tilemaps 6{ 7 [Serializable] 8 internal struct DefaultTilemapEditorTool 9 { 10 public string fullTypeName; 11 [NonSerialized] 12 public Type tilemapEditorToolType; 13 [NonSerialized] 14 public TilemapEditorTool toolInstance; 15 } 16 17 internal class TilemapEditorToolPreferencesAsset : ScriptableObject 18 { 19 public List<DefaultTilemapEditorTool> m_UserDefaultTools; 20 } 21}