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A game about forced loneliness, made by TACStudios
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1using System;
2using UnityEngine;
3
4namespace UnityEditor
5{
6 /// <summary>
7 /// Data structure to hold Name ID pair.
8 /// </summary>
9 [Serializable]
10 public class SpriteNameFileIdPair : IEquatable<SpriteNameFileIdPair>
11 {
12 [SerializeField]
13 private string m_Name;
14 [SerializeField]
15 private long m_FileId;
16 [SerializeField]
17 private GUID m_GUID;
18
19 /// <summary>
20 /// Name property.
21 /// </summary>
22 public string name
23 {
24 get { return m_Name; }
25 set { m_Name = value; }
26 }
27
28 /// <summary>
29 /// FileId property. This property is obsolete. Please use GetFileGUID and SetFileGUID instead.
30 /// </summary>
31 [Obsolete("Property obsolete. Please use GetFileGUID and SetFileGUID instead.")]
32 public long fileId
33 {
34 get { return m_FileId; }
35 set
36 {
37 m_FileId = value;
38 SetFileGUID(GUID.CreateGUIDFromSInt64(m_FileId));
39 }
40 }
41
42 /// <summary>
43 /// Returns the ID used for the name.
44 /// </summary>
45 /// <returns>GUID value.</returns>
46 public GUID GetFileGUID()
47 {
48 return m_GUID;
49 }
50
51 /// <summary>
52 /// Sets the ID used for the name.
53 /// </summary>
54 /// <param name="value">GUID value to set.</param>
55 public void SetFileGUID(GUID value)
56 {
57 if (value.Empty())
58 value = GUID.Generate();
59 m_GUID = value;
60 }
61
62 /// <summary>
63 /// Default constructor.
64 /// </summary>
65 public SpriteNameFileIdPair() {}
66
67 /// <summary>
68 /// Constructor to initialize name and fileID.
69 /// </summary>
70 public SpriteNameFileIdPair(string name, GUID fileId)
71 {
72 this.name = name;
73 SetFileGUID(fileId);
74 }
75
76 /// <summary>
77 /// Custom hashcode generation.
78 /// </summary>
79 /// <returns>Int value representing the hash value.</returns>
80 public override int GetHashCode()
81 {
82 return (name ?? string.Empty).GetHashCode() ^ m_GUID.GetHashCode();
83 }
84
85 /// <summary>
86 /// Override Equal operator.
87 /// </summary>
88 /// <param name="obj">Object to compare.</param>
89 /// <returns>True if the same. False otherwise.</returns>
90 public override bool Equals(object obj)
91 {
92 var pair = obj as SpriteNameFileIdPair;
93 return pair != null && Equals(pair);
94 }
95
96 /// <summary>
97 /// Override Equal operator.
98 /// </summary>
99 /// <param name="pair">Object to compare.</param>
100 /// <returns>True if the same. False otherwise.</returns>
101 public bool Equals(SpriteNameFileIdPair pair)
102 {
103 return pair != null && name == pair.name && GetFileGUID() == pair.GetFileGUID();
104 }
105 }
106}