A game about forced loneliness, made by TACStudios
1using UnityEngine;
2
3namespace UnityEditor.U2D.Sprites
4{
5 internal interface IGUIUtility
6 {
7 int GetPermanentControlID();
8 int hotControl { get; set; }
9 int keyboardControl { get; set; }
10 int GetControlID(int hint, FocusType focus);
11 }
12
13 internal class GUIUtilitySystem : IGUIUtility
14 {
15 public int GetPermanentControlID()
16 {
17 return GUIUtility.GetPermanentControlID();
18 }
19
20 public int hotControl
21 {
22 get
23 {
24 return GUIUtility.hotControl;
25 }
26 set
27 {
28 GUIUtility.hotControl = value;
29 }
30 }
31
32 public int keyboardControl
33 {
34 get
35 {
36 return GUIUtility.keyboardControl;
37 }
38 set
39 {
40 GUIUtility.keyboardControl = value;
41 }
42 }
43
44 public int GetControlID(int hint, FocusType focus)
45 {
46 return GUIUtility.GetControlID(hint, focus);
47 }
48 }
49}