A game about forced loneliness, made by TACStudios
1%YAML 1.1
2%TAG !u! tag:unity3d.com,2011:
3--- !u!29 &1
4OcclusionCullingSettings:
5 m_ObjectHideFlags: 0
6 serializedVersion: 2
7 m_OcclusionBakeSettings:
8 smallestOccluder: 5
9 smallestHole: 0.25
10 backfaceThreshold: 100
11 m_SceneGUID: 00000000000000000000000000000000
12 m_OcclusionCullingData: {fileID: 0}
13--- !u!104 &2
14RenderSettings:
15 m_ObjectHideFlags: 0
16 serializedVersion: 9
17 m_Fog: 0
18 m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
19 m_FogMode: 3
20 m_FogDensity: 0.01
21 m_LinearFogStart: 0
22 m_LinearFogEnd: 300
23 m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
24 m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
25 m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
26 m_AmbientIntensity: 1
27 m_AmbientMode: 3
28 m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
29 m_SkyboxMaterial: {fileID: 0}
30 m_HaloStrength: 0.5
31 m_FlareStrength: 1
32 m_FlareFadeSpeed: 3
33 m_HaloTexture: {fileID: 0}
34 m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
35 m_DefaultReflectionMode: 0
36 m_DefaultReflectionResolution: 128
37 m_ReflectionBounces: 1
38 m_ReflectionIntensity: 1
39 m_CustomReflection: {fileID: 0}
40 m_Sun: {fileID: 0}
41 m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
42 m_UseRadianceAmbientProbe: 0
43--- !u!157 &3
44LightmapSettings:
45 m_ObjectHideFlags: 0
46 serializedVersion: 12
47 m_GIWorkflowMode: 1
48 m_GISettings:
49 serializedVersion: 2
50 m_BounceScale: 1
51 m_IndirectOutputScale: 1
52 m_AlbedoBoost: 1
53 m_EnvironmentLightingMode: 0
54 m_EnableBakedLightmaps: 0
55 m_EnableRealtimeLightmaps: 0
56 m_LightmapEditorSettings:
57 serializedVersion: 12
58 m_Resolution: 2
59 m_BakeResolution: 40
60 m_AtlasSize: 1024
61 m_AO: 0
62 m_AOMaxDistance: 1
63 m_CompAOExponent: 1
64 m_CompAOExponentDirect: 0
65 m_ExtractAmbientOcclusion: 0
66 m_Padding: 2
67 m_LightmapParameters: {fileID: 0}
68 m_LightmapsBakeMode: 1
69 m_TextureCompression: 1
70 m_ReflectionCompression: 2
71 m_MixedBakeMode: 2
72 m_BakeBackend: 1
73 m_PVRSampling: 1
74 m_PVRDirectSampleCount: 32
75 m_PVRSampleCount: 512
76 m_PVRBounces: 2
77 m_PVREnvironmentSampleCount: 256
78 m_PVREnvironmentReferencePointCount: 2048
79 m_PVRFilteringMode: 1
80 m_PVRDenoiserTypeDirect: 1
81 m_PVRDenoiserTypeIndirect: 1
82 m_PVRDenoiserTypeAO: 1
83 m_PVRFilterTypeDirect: 0
84 m_PVRFilterTypeIndirect: 0
85 m_PVRFilterTypeAO: 0
86 m_PVREnvironmentMIS: 1
87 m_PVRCulling: 1
88 m_PVRFilteringGaussRadiusDirect: 1
89 m_PVRFilteringGaussRadiusIndirect: 5
90 m_PVRFilteringGaussRadiusAO: 2
91 m_PVRFilteringAtrousPositionSigmaDirect: 0.5
92 m_PVRFilteringAtrousPositionSigmaIndirect: 2
93 m_PVRFilteringAtrousPositionSigmaAO: 1
94 m_ExportTrainingData: 0
95 m_TrainingDataDestination: TrainingData
96 m_LightProbeSampleCountMultiplier: 4
97 m_LightingDataAsset: {fileID: 0}
98 m_LightingSettings: {fileID: 0}
99--- !u!196 &4
100NavMeshSettings:
101 serializedVersion: 2
102 m_ObjectHideFlags: 0
103 m_BuildSettings:
104 serializedVersion: 3
105 agentTypeID: 0
106 agentRadius: 0.5
107 agentHeight: 2
108 agentSlope: 45
109 agentClimb: 0.4
110 ledgeDropHeight: 0
111 maxJumpAcrossDistance: 0
112 minRegionArea: 2
113 manualCellSize: 0
114 cellSize: 0.16666667
115 manualTileSize: 0
116 tileSize: 256
117 buildHeightMesh: 0
118 maxJobWorkers: 0
119 preserveTilesOutsideBounds: 0
120 debug:
121 m_Flags: 0
122 m_NavMeshData: {fileID: 0}
123--- !u!1 &519420028
124GameObject:
125 m_ObjectHideFlags: 0
126 m_CorrespondingSourceObject: {fileID: 0}
127 m_PrefabInstance: {fileID: 0}
128 m_PrefabAsset: {fileID: 0}
129 serializedVersion: 6
130 m_Component:
131 - component: {fileID: 519420032}
132 - component: {fileID: 519420031}
133 m_Layer: 0
134 m_Name: Main Camera
135 m_TagString: MainCamera
136 m_Icon: {fileID: 0}
137 m_NavMeshLayer: 0
138 m_StaticEditorFlags: 0
139 m_IsActive: 1
140--- !u!20 &519420031
141Camera:
142 m_ObjectHideFlags: 0
143 m_CorrespondingSourceObject: {fileID: 0}
144 m_PrefabInstance: {fileID: 0}
145 m_PrefabAsset: {fileID: 0}
146 m_GameObject: {fileID: 519420028}
147 m_Enabled: 1
148 serializedVersion: 2
149 m_ClearFlags: 2
150 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
151 m_projectionMatrixMode: 1
152 m_GateFitMode: 2
153 m_FOVAxisMode: 0
154 m_Iso: 200
155 m_ShutterSpeed: 0.005
156 m_Aperture: 16
157 m_FocusDistance: 10
158 m_FocalLength: 50
159 m_BladeCount: 5
160 m_Curvature: {x: 2, y: 11}
161 m_BarrelClipping: 0.25
162 m_Anamorphism: 0
163 m_SensorSize: {x: 36, y: 24}
164 m_LensShift: {x: 0, y: 0}
165 m_NormalizedViewPortRect:
166 serializedVersion: 2
167 x: 0
168 y: 0
169 width: 1
170 height: 1
171 near clip plane: 0.3
172 far clip plane: 1000
173 field of view: 34
174 orthographic: 1
175 orthographic size: 5
176 m_Depth: -1
177 m_CullingMask:
178 serializedVersion: 2
179 m_Bits: 4294967295
180 m_RenderingPath: -1
181 m_TargetTexture: {fileID: 0}
182 m_TargetDisplay: 0
183 m_TargetEye: 0
184 m_HDR: 1
185 m_AllowMSAA: 0
186 m_AllowDynamicResolution: 0
187 m_ForceIntoRT: 0
188 m_OcclusionCulling: 0
189 m_StereoConvergence: 10
190 m_StereoSeparation: 0.022
191--- !u!4 &519420032
192Transform:
193 m_ObjectHideFlags: 0
194 m_CorrespondingSourceObject: {fileID: 0}
195 m_PrefabInstance: {fileID: 0}
196 m_PrefabAsset: {fileID: 0}
197 m_GameObject: {fileID: 519420028}
198 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
199 m_LocalPosition: {x: 0, y: 0, z: -10}
200 m_LocalScale: {x: 1, y: 1, z: 1}
201 m_ConstrainProportionsScale: 0
202 m_Children: []
203 m_Father: {fileID: 0}
204 m_RootOrder: 0
205 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
206--- !u!1 &555535671
207GameObject:
208 m_ObjectHideFlags: 0
209 m_CorrespondingSourceObject: {fileID: 0}
210 m_PrefabInstance: {fileID: 0}
211 m_PrefabAsset: {fileID: 0}
212 serializedVersion: 6
213 m_Component:
214 - component: {fileID: 555535673}
215 - component: {fileID: 555535672}
216 m_Layer: 0
217 m_Name: SpriteSheet2_5
218 m_TagString: Untagged
219 m_Icon: {fileID: 0}
220 m_NavMeshLayer: 0
221 m_StaticEditorFlags: 0
222 m_IsActive: 1
223--- !u!212 &555535672
224SpriteRenderer:
225 m_ObjectHideFlags: 0
226 m_CorrespondingSourceObject: {fileID: 0}
227 m_PrefabInstance: {fileID: 0}
228 m_PrefabAsset: {fileID: 0}
229 m_GameObject: {fileID: 555535671}
230 m_Enabled: 1
231 m_CastShadows: 0
232 m_ReceiveShadows: 0
233 m_DynamicOccludee: 1
234 m_StaticShadowCaster: 0
235 m_MotionVectors: 1
236 m_LightProbeUsage: 1
237 m_ReflectionProbeUsage: 1
238 m_RayTracingMode: 0
239 m_RayTraceProcedural: 0
240 m_RenderingLayerMask: 1
241 m_RendererPriority: 0
242 m_Materials:
243 - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
244 m_StaticBatchInfo:
245 firstSubMesh: 0
246 subMeshCount: 0
247 m_StaticBatchRoot: {fileID: 0}
248 m_ProbeAnchor: {fileID: 0}
249 m_LightProbeVolumeOverride: {fileID: 0}
250 m_ScaleInLightmap: 1
251 m_ReceiveGI: 1
252 m_PreserveUVs: 0
253 m_IgnoreNormalsForChartDetection: 0
254 m_ImportantGI: 0
255 m_StitchLightmapSeams: 1
256 m_SelectedEditorRenderState: 0
257 m_MinimumChartSize: 4
258 m_AutoUVMaxDistance: 0.5
259 m_AutoUVMaxAngle: 89
260 m_LightmapParameters: {fileID: 0}
261 m_SortingLayerID: 0
262 m_SortingLayer: 0
263 m_SortingOrder: 0
264 m_Sprite: {fileID: 1744893334, guid: cde87e060d0f67e41ad9644909b7a18a, type: 3}
265 m_Color: {r: 1, g: 1, b: 1, a: 1}
266 m_FlipX: 0
267 m_FlipY: 0
268 m_DrawMode: 0
269 m_Size: {x: 1.6, y: 1.3}
270 m_AdaptiveModeThreshold: 0.5
271 m_SpriteTileMode: 0
272 m_WasSpriteAssigned: 1
273 m_MaskInteraction: 0
274 m_SpriteSortPoint: 0
275--- !u!4 &555535673
276Transform:
277 m_ObjectHideFlags: 0
278 m_CorrespondingSourceObject: {fileID: 0}
279 m_PrefabInstance: {fileID: 0}
280 m_PrefabAsset: {fileID: 0}
281 m_GameObject: {fileID: 555535671}
282 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
283 m_LocalPosition: {x: 0, y: 0, z: 0}
284 m_LocalScale: {x: 1, y: 1, z: 1}
285 m_ConstrainProportionsScale: 0
286 m_Children: []
287 m_Father: {fileID: 0}
288 m_RootOrder: 2
289 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
290--- !u!1 &1095845940
291GameObject:
292 m_ObjectHideFlags: 0
293 m_CorrespondingSourceObject: {fileID: 0}
294 m_PrefabInstance: {fileID: 0}
295 m_PrefabAsset: {fileID: 0}
296 serializedVersion: 6
297 m_Component:
298 - component: {fileID: 1095845942}
299 - component: {fileID: 1095845941}
300 m_Layer: 0
301 m_Name: SpriteSheet3_3
302 m_TagString: Untagged
303 m_Icon: {fileID: 0}
304 m_NavMeshLayer: 0
305 m_StaticEditorFlags: 0
306 m_IsActive: 1
307--- !u!212 &1095845941
308SpriteRenderer:
309 m_ObjectHideFlags: 0
310 m_CorrespondingSourceObject: {fileID: 0}
311 m_PrefabInstance: {fileID: 0}
312 m_PrefabAsset: {fileID: 0}
313 m_GameObject: {fileID: 1095845940}
314 m_Enabled: 1
315 m_CastShadows: 0
316 m_ReceiveShadows: 0
317 m_DynamicOccludee: 1
318 m_StaticShadowCaster: 0
319 m_MotionVectors: 1
320 m_LightProbeUsage: 1
321 m_ReflectionProbeUsage: 1
322 m_RayTracingMode: 0
323 m_RayTraceProcedural: 0
324 m_RenderingLayerMask: 1
325 m_RendererPriority: 0
326 m_Materials:
327 - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
328 m_StaticBatchInfo:
329 firstSubMesh: 0
330 subMeshCount: 0
331 m_StaticBatchRoot: {fileID: 0}
332 m_ProbeAnchor: {fileID: 0}
333 m_LightProbeVolumeOverride: {fileID: 0}
334 m_ScaleInLightmap: 1
335 m_ReceiveGI: 1
336 m_PreserveUVs: 0
337 m_IgnoreNormalsForChartDetection: 0
338 m_ImportantGI: 0
339 m_StitchLightmapSeams: 1
340 m_SelectedEditorRenderState: 0
341 m_MinimumChartSize: 4
342 m_AutoUVMaxDistance: 0.5
343 m_AutoUVMaxAngle: 89
344 m_LightmapParameters: {fileID: 0}
345 m_SortingLayerID: 0
346 m_SortingLayer: 0
347 m_SortingOrder: 0
348 m_Sprite: {fileID: -1968735169, guid: fe889e25909e6c7478a5c189c8833f62, type: 3}
349 m_Color: {r: 1, g: 1, b: 1, a: 1}
350 m_FlipX: 0
351 m_FlipY: 0
352 m_DrawMode: 0
353 m_Size: {x: 1.5, y: 1.4}
354 m_AdaptiveModeThreshold: 0.5
355 m_SpriteTileMode: 0
356 m_WasSpriteAssigned: 1
357 m_MaskInteraction: 0
358 m_SpriteSortPoint: 0
359--- !u!4 &1095845942
360Transform:
361 m_ObjectHideFlags: 0
362 m_CorrespondingSourceObject: {fileID: 0}
363 m_PrefabInstance: {fileID: 0}
364 m_PrefabAsset: {fileID: 0}
365 m_GameObject: {fileID: 1095845940}
366 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
367 m_LocalPosition: {x: 4, y: 0, z: 0}
368 m_LocalScale: {x: 1, y: 1, z: 1}
369 m_ConstrainProportionsScale: 0
370 m_Children: []
371 m_Father: {fileID: 0}
372 m_RootOrder: 3
373 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
374--- !u!1 &1604565624
375GameObject:
376 m_ObjectHideFlags: 0
377 m_CorrespondingSourceObject: {fileID: 0}
378 m_PrefabInstance: {fileID: 0}
379 m_PrefabAsset: {fileID: 0}
380 serializedVersion: 6
381 m_Component:
382 - component: {fileID: 1604565626}
383 - component: {fileID: 1604565625}
384 m_Layer: 0
385 m_Name: 8bitMonsterSpriteSheet_0
386 m_TagString: Untagged
387 m_Icon: {fileID: 0}
388 m_NavMeshLayer: 0
389 m_StaticEditorFlags: 0
390 m_IsActive: 1
391--- !u!212 &1604565625
392SpriteRenderer:
393 m_ObjectHideFlags: 0
394 m_CorrespondingSourceObject: {fileID: 0}
395 m_PrefabInstance: {fileID: 0}
396 m_PrefabAsset: {fileID: 0}
397 m_GameObject: {fileID: 1604565624}
398 m_Enabled: 1
399 m_CastShadows: 0
400 m_ReceiveShadows: 0
401 m_DynamicOccludee: 1
402 m_StaticShadowCaster: 0
403 m_MotionVectors: 1
404 m_LightProbeUsage: 1
405 m_ReflectionProbeUsage: 1
406 m_RayTracingMode: 0
407 m_RayTraceProcedural: 0
408 m_RenderingLayerMask: 1
409 m_RendererPriority: 0
410 m_Materials:
411 - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
412 m_StaticBatchInfo:
413 firstSubMesh: 0
414 subMeshCount: 0
415 m_StaticBatchRoot: {fileID: 0}
416 m_ProbeAnchor: {fileID: 0}
417 m_LightProbeVolumeOverride: {fileID: 0}
418 m_ScaleInLightmap: 1
419 m_ReceiveGI: 1
420 m_PreserveUVs: 0
421 m_IgnoreNormalsForChartDetection: 0
422 m_ImportantGI: 0
423 m_StitchLightmapSeams: 1
424 m_SelectedEditorRenderState: 0
425 m_MinimumChartSize: 4
426 m_AutoUVMaxDistance: 0.5
427 m_AutoUVMaxAngle: 89
428 m_LightmapParameters: {fileID: 0}
429 m_SortingLayerID: 0
430 m_SortingLayer: 0
431 m_SortingOrder: 0
432 m_Sprite: {fileID: -1343065517, guid: 00a71ceb862b0ec4082596f50d9faac7, type: 3}
433 m_Color: {r: 1, g: 1, b: 1, a: 1}
434 m_FlipX: 0
435 m_FlipY: 0
436 m_DrawMode: 0
437 m_Size: {x: 1.4, y: 1.5}
438 m_AdaptiveModeThreshold: 0.5
439 m_SpriteTileMode: 0
440 m_WasSpriteAssigned: 1
441 m_MaskInteraction: 0
442 m_SpriteSortPoint: 0
443--- !u!4 &1604565626
444Transform:
445 m_ObjectHideFlags: 0
446 m_CorrespondingSourceObject: {fileID: 0}
447 m_PrefabInstance: {fileID: 0}
448 m_PrefabAsset: {fileID: 0}
449 m_GameObject: {fileID: 1604565624}
450 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
451 m_LocalPosition: {x: -4, y: 0, z: 0}
452 m_LocalScale: {x: 1, y: 1, z: 1}
453 m_ConstrainProportionsScale: 0
454 m_Children: []
455 m_Father: {fileID: 0}
456 m_RootOrder: 1
457 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}