1using UnityEngine; 2using UnityEditor; 3 4namespace UnityEditor.U2D.Common.Path 5{ 6 internal class PointRectSelector : RectSelector<Vector3> 7 { 8 protected override bool Select(Vector3 element) 9 { 10 return guiRect.Contains(HandleUtility.WorldToGUIPoint(element), true); 11 } 12 } 13}