A game about forced loneliness, made by TACStudios
1using System; 2using System.Collections.Generic; 3using UnityEngine; 4using UnityObject = UnityEngine.Object; 5 6namespace UnityEditor.U2D.Common.Path 7{ 8 internal class ScriptableData<T> : ScriptableObject 9 { 10 [SerializeField] 11 private T m_Data; 12 public UnityObject owner { get; set; } 13 public int index { get; set; } 14 15 public T data 16 { 17 get { return m_Data; } 18 set { m_Data = value; } 19 } 20 } 21}