A game about forced loneliness, made by TACStudios
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4using UnityObject = UnityEngine.Object;
5
6namespace UnityEditor.U2D.Common.Path
7{
8 internal class ScriptableData<T> : ScriptableObject
9 {
10 [SerializeField]
11 private T m_Data;
12 public UnityObject owner { get; set; }
13 public int index { get; set; }
14
15 public T data
16 {
17 get { return m_Data; }
18 set { m_Data = value; }
19 }
20 }
21}