A game about forced loneliness, made by TACStudios
1using UnityEngine;
2using UnityEditor;
3
4namespace UnityEditor.U2D.Common.Path
5{
6 internal class Snapping : ISnapping<Vector3>
7 {
8 public Vector3 Snap(Vector3 position)
9 {
10 return new Vector3(
11 Snap(position.x, EditorSnapSettings.move.x),
12 Snap(position.y, EditorSnapSettings.move.y),
13 position.z);
14 }
15
16 private float Snap(float value, float snap)
17 {
18 return Mathf.Round(value / snap) * snap;
19 }
20 }
21}