A game about forced loneliness, made by TACStudios
1using UnityEngine; 2using UnityEditor; 3 4namespace UnityEditor.U2D.Common.Path 5{ 6 internal class Snapping : ISnapping<Vector3> 7 { 8 public Vector3 Snap(Vector3 position) 9 { 10 return new Vector3( 11 Snap(position.x, EditorSnapSettings.move.x), 12 Snap(position.y, EditorSnapSettings.move.y), 13 position.z); 14 } 15 16 private float Snap(float value, float snap) 17 { 18 return Mathf.Round(value / snap) * snap; 19 } 20 } 21}