A game about forced loneliness, made by TACStudios
1using System;
2using UnityEngine;
3
4namespace UnityEditor.U2D.Common.Path
5{
6 internal interface IEditablePathController
7 {
8 IEditablePath editablePath { get; set; }
9 IEditablePath closestEditablePath { get; }
10 ISnapping<Vector3> snapping { get; set; }
11 bool enableSnapping { get; }
12 void RegisterUndo(string name);
13 void ClearSelection();
14 void SelectPoint(int index, bool select);
15 void CreatePoint(int index, Vector3 position);
16 void RemoveSelectedPoints();
17 void MoveSelectedPoints(Vector3 delta);
18 void MoveEdge(int index, Vector3 delta);
19 void SetLeftTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedRightTangent, TangentMode cachedTangentMode);
20 void SetRightTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedLeftTangent, TangentMode cachedTangentMode);
21 void ClearClosestPath();
22 void AddClosestPath(float distance);
23 }
24}