A game about forced loneliness, made by TACStudios
at master 24 lines 806 B view raw
1using System.Collections.Generic; 2using UnityEngine; 3 4namespace UnityEditor.U2D.Common.Path 5{ 6 internal interface IEditablePath : ISelectable<Vector3> 7 { 8 ShapeType shapeType { get; set; } 9 IUndoObject undoObject { get; set; } 10 ISelection<int> selection { get; } 11 Matrix4x4 localToWorldMatrix { get; set; } 12 Vector3 forward { get; set; } 13 Vector3 up { get; set; } 14 Vector3 right { get; set; } 15 bool isOpenEnded { get; set; } 16 int pointCount { get; } 17 ControlPoint GetPoint(int index); 18 void SetPoint(int index, ControlPoint controlPoint); 19 void AddPoint(ControlPoint controlPoint); 20 void InsertPoint(int index, ControlPoint controlPoint); 21 void RemovePoint(int index); 22 void Clear(); 23 } 24}