1using UnityEngine; 2using UnityEditor; 3 4namespace UnityEditor.U2D.Common.Path 5{ 6 internal class EditablePathUtility 7 { 8 public static int Mod(int x, int m) 9 { 10 int r = x % m; 11 return r < 0 ? r + m : r; 12 } 13 } 14}