A game about forced loneliness, made by TACStudios
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1#if ENABLE_SPRITEMODULE_MODE 2using System; 3using System.Collections.Generic; 4using UnityEditor.U2D.Sprites; 5using UnityEngine; 6 7namespace UnityEditor.U2D.Common 8{ 9 internal abstract class SpriteEditorModeBase : UnityEditor.U2D.Sprites.SpriteEditorModeBase 10 { 11 event Action<Sprites.SpriteEditorModeBase> m_ModeActivateCallback = _ => { }; 12 event Action<SpriteRect> m_SpriteEditorSpriteSelectionChanged = _ => { }; 13 SpriteEditorModuleModeSupportBase m_Module; 14 15 public SpriteEditorModuleBase module => m_Module; 16 17 public override bool ActivateMode() 18 { 19 return false; 20 } 21 22 public override void DeactivateMode() 23 { } 24 25 public override void OnAddToModule(UnityEditor.U2D.Sprites.SpriteEditorModuleModeSupportBase module) 26 { 27 m_Module = module; 28 spriteEditor.GetMainVisualContainer().RegisterCallback<SpriteSelectionChangeEvent>(OnSpriteEditorSpriteSelectionChanged); 29 OnAddToModuleInternal(module); 30 } 31 32 protected abstract void OnAddToModuleInternal(SpriteEditorModuleBase module); 33 34 public override void OnRemoveFromModule(UnityEditor.U2D.Sprites.SpriteEditorModuleModeSupportBase module) 35 { 36 if (m_Module == module) 37 { 38 spriteEditor.GetMainVisualContainer().UnregisterCallback<SpriteSelectionChangeEvent>(OnSpriteEditorSpriteSelectionChanged); 39 OnRemoveFromModuleInternal(module); 40 m_Module = null; 41 } 42 } 43 44 void OnSpriteEditorSpriteSelectionChanged(SpriteSelectionChangeEvent evt) 45 { 46 m_SpriteEditorSpriteSelectionChanged?.Invoke(spriteEditor.selectedSpriteRect); 47 } 48 49 protected abstract void OnRemoveFromModuleInternal(SpriteEditorModuleBase module); 50 51 public override void RegisterOnModeRequestActivate(Action<Sprites.SpriteEditorModeBase> onActivate) 52 { 53 m_ModeActivateCallback += onActivate; 54 } 55 56 public override void UnregisterOnModeRequestActivate(Action<Sprites.SpriteEditorModeBase> onActivate) 57 { 58 m_ModeActivateCallback -= onActivate; 59 } 60 61 protected void SignalModeActivate(SpriteEditorModeBase mode) 62 { 63 m_ModeActivateCallback(mode); 64 } 65 66 public override bool ApplyModeData(bool apply, HashSet<Type> dataProviderTypes) 67 { 68 return apply; 69 } 70 71 public void RegisterModuleActivate(Action onActivate) 72 { 73 m_Module.RegisterModuleActivate(onActivate); 74 } 75 76 public void UnregisterModuleActivate(Action onActivate) 77 { 78 m_Module.UnregisterModuleActivate(onActivate); 79 } 80 81 public void RegisterSpriteEditorSpriteSelectionChanged(Action<SpriteRect> onSpriteRectChanged) 82 { 83 m_SpriteEditorSpriteSelectionChanged += onSpriteRectChanged; 84 } 85 86 public void UnregisterSpriteEditorSpriteSelectionChanged(Action<SpriteRect> onSpriteRectChanged) 87 { 88 m_SpriteEditorSpriteSelectionChanged -= onSpriteRectChanged; 89 } 90 } 91} 92#endif