A game about forced loneliness, made by TACStudios
1#if ENABLE_SPRITEMODULE_MODE
2using System;
3using System.Collections.Generic;
4using UnityEditor.U2D.Sprites;
5using UnityEngine;
6
7namespace UnityEditor.U2D.Common
8{
9 internal abstract class SpriteEditorModeBase : UnityEditor.U2D.Sprites.SpriteEditorModeBase
10 {
11 event Action<Sprites.SpriteEditorModeBase> m_ModeActivateCallback = _ => { };
12 event Action<SpriteRect> m_SpriteEditorSpriteSelectionChanged = _ => { };
13 SpriteEditorModuleModeSupportBase m_Module;
14
15 public SpriteEditorModuleBase module => m_Module;
16
17 public override bool ActivateMode()
18 {
19 return false;
20 }
21
22 public override void DeactivateMode()
23 { }
24
25 public override void OnAddToModule(UnityEditor.U2D.Sprites.SpriteEditorModuleModeSupportBase module)
26 {
27 m_Module = module;
28 spriteEditor.GetMainVisualContainer().RegisterCallback<SpriteSelectionChangeEvent>(OnSpriteEditorSpriteSelectionChanged);
29 OnAddToModuleInternal(module);
30 }
31
32 protected abstract void OnAddToModuleInternal(SpriteEditorModuleBase module);
33
34 public override void OnRemoveFromModule(UnityEditor.U2D.Sprites.SpriteEditorModuleModeSupportBase module)
35 {
36 if (m_Module == module)
37 {
38 spriteEditor.GetMainVisualContainer().UnregisterCallback<SpriteSelectionChangeEvent>(OnSpriteEditorSpriteSelectionChanged);
39 OnRemoveFromModuleInternal(module);
40 m_Module = null;
41 }
42 }
43
44 void OnSpriteEditorSpriteSelectionChanged(SpriteSelectionChangeEvent evt)
45 {
46 m_SpriteEditorSpriteSelectionChanged?.Invoke(spriteEditor.selectedSpriteRect);
47 }
48
49 protected abstract void OnRemoveFromModuleInternal(SpriteEditorModuleBase module);
50
51 public override void RegisterOnModeRequestActivate(Action<Sprites.SpriteEditorModeBase> onActivate)
52 {
53 m_ModeActivateCallback += onActivate;
54 }
55
56 public override void UnregisterOnModeRequestActivate(Action<Sprites.SpriteEditorModeBase> onActivate)
57 {
58 m_ModeActivateCallback -= onActivate;
59 }
60
61 protected void SignalModeActivate(SpriteEditorModeBase mode)
62 {
63 m_ModeActivateCallback(mode);
64 }
65
66 public override bool ApplyModeData(bool apply, HashSet<Type> dataProviderTypes)
67 {
68 return apply;
69 }
70
71 public void RegisterModuleActivate(Action onActivate)
72 {
73 m_Module.RegisterModuleActivate(onActivate);
74 }
75
76 public void UnregisterModuleActivate(Action onActivate)
77 {
78 m_Module.UnregisterModuleActivate(onActivate);
79 }
80
81 public void RegisterSpriteEditorSpriteSelectionChanged(Action<SpriteRect> onSpriteRectChanged)
82 {
83 m_SpriteEditorSpriteSelectionChanged += onSpriteRectChanged;
84 }
85
86 public void UnregisterSpriteEditorSpriteSelectionChanged(Action<SpriteRect> onSpriteRectChanged)
87 {
88 m_SpriteEditorSpriteSelectionChanged -= onSpriteRectChanged;
89 }
90 }
91}
92#endif